Robo-Factory
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Game Info for Teachers
COMBINED RATING
TEACHERS (4)
STUDENTS (709)
LENGTH
15 Minutes
GRADES
CAPABILITIES
Description
Build Robots using Patterns, Rules and Graphs
Vocabulary Words
Instructions
Play through this interactive game to learn about Terms and Rules in Numerical Patterns. Suitable for Grade 3, Grade 4, Grade 5.
Main Concepts
Discussion Questions
Before the Game
What is the relationship between a rule and a pattern? How do rules help us to determine the pattern that a series of numbers is following? Why might it be important to figure out the pattern for a series of numbers?
After the Game
How did the transistors and resistors relate to each other in the game? What happened when you were given the resistors, but had to figure out the transistors using the rule? How are patterns and rules represented by graphs? What can you tell about a set of numbers that can be joined by a straight line on a graph? How did you use the numbers in the x and y rows to tell which graph belonged with which robot? How are graphs related to patterns and rules?