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USH.8

We The People

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Game Info for Teachers

COMBINED RATING

4.5 Stars

TEACHERS (4)

4.5

STUDENTS (13)

4.5

LENGTH

25 Minutes

GRADES

5
6
7
8

CAPABILITIES

Text-to-Speech Support
Saves Progress

Description

We the People: Forging a Nation is an engaging, dialogue-driven historical RPG that immerses students in the pivotal era of the U.S. Constitution's creation and ratification. Players step into the shoes of a character living in 1787, experiencing firsthand the chaos of the post-Revolutionary War period under the weak Articles of Confederation. Through interactive conversations with key historical figures like James Madison, George Washington, and Alexander Hamilton, as well as archetypal citizens like the Frustrated Merchant and Disillusioned Veteran, students will actively diagnose the nation's ills, participate in the intense debates of the Constitutional Convention, and campaign for the Constitution's ratification. The game's core gameplay revolves around making informed dialogue choices that influence relationships with factions, apply historical knowledge, and guide the narrative toward the successful establishment of a new government. Mini-games, such as the "Continental Currency Exchange" and "Printing the Pamphlet," provide experiential learning, directly simulating the economic instability and the challenges of disseminating arguments during this critical time. "We the People" transforms abstract academic concepts like Federalism, Separation of Powers, Checks and Balances, and the Great Compromise into dynamic, consequence-driven gameplay, ensuring students don't just learn about history, but actively participate in shaping it.

Vocabulary Words

Articles of Confederation
Continental currency
Rebellion
Separation of powers
ratification

Instructions

Play through this interactive game to learn about Creating a New Constitution. Suitable for Grade 5, Grade 6, Grade 7, Grade 8.

Main Concepts

Analyze how slavery was embedded in the Constitution and why it was allowed to persist despite Revolutionary ideals.
Discuss the roles of key figures at the Convention, such as James Madison, Roger Sherman, and George Mason.
Assess how the new Constitution addressed prior weaknesses without abandoning the ideals of the Revolution.
Describe the process of compromise at the Constitutional Convention and how it enabled consensus.
Evaluate the Anti-Federalist concerns about centralized power and taxation.
Interpret the main ideas in Federalist No. 10 about factions and the structure of a large republic.
Describe the arguments made by Federalists and Anti-Federalists during the ratification debate.
Explain the principles of federalism, separation of powers, and checks and balances embedded in the Constitution.
Analyze the political and moral consequences of the Three-Fifths Compromise and other slavery-related clauses in the Constitution.
Compare and contrast the Virginia and New Jersey Plans and explain how the Great Compromise resolved the conflict.
Describe the major debates at the Constitutional Convention, including representation, slavery, and federal power.
Analyze the economic, political, and military challenges faced under the Articles of Confederation.
Identify the weaknesses of the Articles of Confederation and explain why many Americans called for a stronger central government.

Discussion Questions

Before the Game

What made the Articles of Confederation weak? Based on what you know, why were states afraid of a strong national government?

After the Game

What was one major disagreement during the Convention, and how did the delegates solve it?Did you find it easier to support the Federalists or the Anti-Federalists? Explain your thinking.Why do you think compromise was necessary to complete the Constitution? What part of the Constitution did you learn the most about through gameplay?

Ratings & Reviews

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Ratings Breakdown

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Game Details

Difficulty

Content Integration

Lexile Level

N/A