Constitution Architect
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Game Info for Teachers
COMBINED RATING
TEACHERS (2)
STUDENTS (47)
LENGTH
20 Minutes
GRADES
CAPABILITIES
Description
Be an architect of the Constitution in a fun, card-driven civics adventure. In this deck-builder card game, you guide a young United States through five bite-sized scenarios. Play clauses, branch actions, and primary sources to build Political Capital and Public Trust, meet each scenario’s goals, and keep the Crisis Meter from tipping into a constitutional crisis. Learn by doing—balance the branches, share power between states and nation, propose amendments, decide who gets a voice, and draw on the roots of liberty. Play powerful cards from the Preamble to Veto Power, from the Representation Clause to Abigail Adams’ Appeal, Banneker’s Petition, Magna Carta, and more. Manage resources: earn and spend Political Capital and Public Trust to advance your plan. Meet clear scenario goals before the Crisis Meter hits 3. Draft new tools between scenarios and unlock one-shot Mastery card boosts by engaging with core civics concepts. Balance power. Expand rights. Make history.
Vocabulary Words
Instructions
Play through this interactive game to learn about The Constitution. Suitable for Grade 5, Grade 6, Grade 7, Grade 8.
Main Concepts
Discussion Questions
Before the Game
What are the first 10 amendments called? How many government branches were established?
After the Game
What can you add to your learning about the Constitution after playing the game? What would you add or delete from the Constitution to help it better support each branch of government today?