Time Patrol: Jacksonian Era
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Game Info for Teachers
COMBINED RATING
TEACHERS (2)
STUDENTS (0)
LENGTH
18 Minutes
GRADES
CAPABILITIES
Description
Engage in an adventure back in time to prevent a Saboteur from meddling with important events that molded the Jacksonian Era and protect the Line of Time.
Vocabulary Words
Instructions
Play through this interactive game to learn about The Jackson Era. Suitable for Grade 5, Grade 6, Grade 7, Grade 8.
Main Concepts
Discussion Questions
Before the Game
Before this time period, who was generally allowed to vote in the United States? How did that change during Jackson’s presidency? What role did banks play in the economy during the early 1800s, and why might some people oppose a national bank? What was the relationship between the U.S. government and Native American nations in the early 19th century? Why do you think it is important to hear multiple perspectives—like those of politicians, settlers, and Native Americans—when studying history?
After the Game
What did you learn about Andrew Jackson’s populist appeal? Why do you think many people supported him? How did the expansion of white male suffrage affect politics during this era? Who still could not vote, and why does that matter? What were the main arguments for and against the Bank War? Which side did you find most convincing, and why? How did policies like the Indian Removal Act affect Native American communities? What did you notice about the human consequences?