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Front Page Frenzy

Experience Awakening - Our open-world educational game
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Game Info for Teachers

COMBINED RATING

4.5 Stars

TEACHERS (2)

5.0

STUDENTS (2)

4.0

LENGTH

20 Minutes

GRADES

5
6
7
8

CAPABILITIES

iPad Support
Saves Progress

Description

Your pen can change history! Step into a newsroom during early-1900s U.S. foreign affairs and write bold headlines that sway public opinion, influence political power, and shape America’s destiny with every story you publish.

Vocabulary Words

Committee on Public Information
Congress
Economic and trade interests
Mark Twain
Patriotic propaganda
Victory Gardens
World War I
Yellow journalism

Instructions

Play through this interactive game to learn about Growth into a World Power: Early 1900s Foreign Affairs. Suitable for Grade 5, Grade 6, Grade 7, Grade 8.

Main Concepts

Reflect on the long-term impacts of American imperialism and involvement in world affairs during this period.
Analyze how propaganda was used to build public support for both imperialism and participation in World War I.
Describe how American civilians contributed to the war effort on the home front.
Assess the reasons for U.S. entry into World War I in 1917.
Analyze the causes of World War I and explain why the United States initially remained neutral.
Evaluate Filipino resistance to U.S. imperialism, including Emilio Aguinaldo’s call for independence.
Evaluate the outcomes of the Treaty of Paris (1898) and its impact on U.S. territorial expansion.
Interpret how yellow journalism influenced American public opinion toward war with Spain.
Analyze the causes and consequences of the Spanish-American War.
Explain the motives for American expansion overseas during the late 19th and early 20th centuries.

Discussion Questions

Before the Game

How important is the media in informing the population?

After the Game

How influential is the media for voters?

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Ratings Breakdown

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Game Details

Difficulty

Content Integration

Lexile Level

N/A

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