TWV: Number Line
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Game Info for Teachers
COMBINED RATING
TEACHERS (2)
STUDENTS (0)
LENGTH
18 Minutes
GRADES
CAPABILITIES
Description
Welcome to Opposite Town, a little hamlet by the sea, located on the negative end of the number line. Use Zero, the fishing robot, to catch fish along the number line and deliver them to the market stalls of the opposite number. Learn all about opposite numbers, expand the town, and upgrade the robot, all while having a reel-ly great time!
Vocabulary Words
Instructions
Play through this interactive game to learn about Opposite Signs On The Same Number. Suitable for Grade 6, Grade 7, Grade 8.
Main Concepts
Discussion Questions
Before the Game
What are two facts we can learn by looking at a number line? How are the numbers on a number line arranged?
After the Game
Why is it helpful to think of the zero on the number line as a mirror? If you pick a number and its opposite on the number line, what do you notice about how far each number is from zero? Can you think of a real-life scenario—like money, temperature, or elevation—where an "opposite" number would represent a specific change or a loss? If you were to add a number and its opposite together, what would the total always be, and how did the game help you visualize that result?