We Hold These Truths
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Game Info for Teachers
COMBINED RATING
TEACHERS (2)
STUDENTS (0)
LENGTH
15 Minutes
GRADES
CAPABILITIES
Description
Philadelphia, July 1776. The Declaration has been drafted. The vote is tomorrow. Players must live through the grievances that made independence necessary, and then make the case for it. Across three acts, students navigate a colonial Philadelphia map as a printer and assembly representative, deciding whether to accept or resist each Crown demand and experiencing the consequences of their decisions. They persuade fence-sitting delegates by assembling Jefferson's own Declaration arguments from scrambled phrase fragments. And they read the signed document closely enough to see exactly who it included and who it left out. The Declaration parchment fills in section by section as they work. By the end, students have not just read the Declaration. They have felt why it had to be written. Covers all 11 concepts from LO #5: Declaration of Independence.
Vocabulary Words
Instructions
Play through this interactive game to learn about Declaration of Independence. Suitable for .
Main Concepts
Discussion Questions
Before the Game
What are "grievances"? What are the parts of the Declaration of Independence? Why do you think that Thomas Jefferson wrote the Declaration of Independence in this way? Why are citizens taxed by the government?
After the Game
What were the main arguments in the Declaration of Independence? Why do you think that Jefferson included IDEAS about governing and PROOF that Britain was not governing in the right way? What are some of the grievances? What was wrong about being taxed without representation? Why do you think that John Locke and Thomas Jefferson thought that people needed to CONSENT to being governed?