The Executive Branch (A Presidential Card Game)
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Game Info for Teachers
COMBINED RATING
TEACHERS (2)
STUDENTS (0)
LENGTH
20 Minutes
GRADES
CAPABILITIES
Description
You're the new President of the United States, and your first day is a whirlwind. Dozens of national crises land on your desk simultaneously: hurricanes, wars, Supreme Court vacancies, congressional bills you want to kill or sign. Your weapon against chaos? Presidential Power Cards, drawn straight from Article II of the U.S. Constitution — Veto, Deploy Military, Sign Into Law, Negotiate Treaty. Play the right one, and you save the day. Play wrong, and Congress slaps you back with Override votes and rejected nominations. Every decision shapes your presidency; every card teaches you something real about how power actually works in America. Ready to take the oath?
Vocabulary Words
Instructions
Play through this interactive game to learn about Executive Branch. Suitable for Grade 5, Grade 6, Grade 7, Grade 8.
Main Concepts
Discussion Questions
Before the Game
Why should a president think carefully before making a decision? What might happen if people disagree with a president's decision? How can the president's decisions affect the country? What qualities do you think make a good president?
After the Game
What responsibilities did you have as president? How did your decisions affect your presidential review? What powers did you use while playing the game? Why can't a president make every decision alone?