Tiny Nation: Serious Power
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Game Info for Teachers
COMBINED RATING
TEACHERS (2)
STUDENTS (0)
LENGTH
15 Minutes
GRADES
CAPABILITIES
Description
Tiny Nation: Serious Power is an educational strategy game where players guide a tiny civilization through the evolution of government. Starting with tyranny, they collect Political Units, respond to crises, and build institutions while learning how different systems balance power, rights, participation, and the rule of law. Inspired by Aristotle, Magna Carta, Athenian democracy, and the U.S. Constitution, every gameplay mechanic teaches a core civics concept.
Vocabulary Words
Instructions
Play through this interactive game to learn about Forms of Government. Suitable for Grade 5, Grade 6, Grade 7, Grade 8.
Main Concepts
Discussion Questions
Before the Game
In an ancient Greek direct democracy, every citizen voted on every single law. Why did the American Founders decide that a representative republic would be more practical and safer for a large, growing nation? What stops a constitutional democracy from turning into an autocracy or a dictatorship? Why are written laws and constitutional limits so vital?
After the Game
The Founders worried that small groups with special interests ("factions") could ruin a democracy. How does elected representation help protect the rights of minority groups against the rule of an angry majority?