Monster Olympics
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Game Info for Teachers
COMBINED RATING
TEACHERS (8)
STUDENTS (885)
LENGTH
14 Minutes
GRADES
CAPABILITIES
Description
Welcome to Monster Olympics, box plots edition! You will have to face 3 tests to win and become the smartest monster ever: 1. Throw the magic box. 2. Toss your firepowers. 3. Jump as high as you can. Dare to win.
Vocabulary Words
Instructions
Play through this interactive game to learn about Comparing Data Sets in Boxplots. Suitable for Grade 6, Grade 7, Grade 8.
Main Concepts
Discussion Questions
Before the Game
What is a box (or box and whisker) plot? What are the major parts of a box and whisker plot? How are box plots useful? Why do we use box plots to represent data? How do you find the median of a set of data?
After the Game
What is the lower quartile? What is the upper quartile? Does a larger box mean more data? Once the data was sorted, what were the steps used to build the box plot? What values were necessary to identify in the sorted data to build the box plot? How did the box plots for the 3 competing monsters help you to decide who earned the gold, silver, and bronze trophies?