Projections
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Game Info for Teachers
COMBINED RATING
TEACHERS (29)
STUDENTS (3990)
LENGTH
8 Minutes
GRADES
CAPABILITIES
Description
Learn how rigid motions (translations, rotations and reflections) work, applied to real world shapes and images! It's like you are solving a puzzle, determining the correct actions to be performed in order to get the correct final image, perfectly overlapping the given target.
Vocabulary Words
Instructions
Play through this interactive game to learn about Properties of Rigid Transformations. Suitable for Grade 6, Grade 7, Grade 8.
Main Concepts
Discussion Questions
Before the Game
What are rigid motions of shapes What are translations of shapes? What is a rotation of a shape? What is a reflection of a shape?
After the Game
To get a shape in the right position what did you have to do with the motions? In the game, which rigid motion did you find the easiest to use and why? In the game, which rigid motion did you find hardest to use and why? In the game, which motion allowed you to move your shape into a new box on the screen? Why were the other two motions unable to do this?