Puppet Kid & The Book of Motions
Loading Game...
Game Info for Teachers
COMBINED RATING
TEACHERS (20)
STUDENTS (1379)
LENGTH
21 Minutes
GRADES
CAPABILITIES
Description
You've been chosen to face the challenges of the Mind Void - solve the puzzles or be captive in the void forever! This is a triller/narrative adventure with a point and click spice. Find your way home by using the rigid motions to solve each puzzle - the Book of Rigid Motions will be your best ally against the evil.
Vocabulary Words
Instructions
Play through this interactive game to learn about Rotate, Reflect And Translate Parallel Lines. Suitable for Grade 6, Grade 7, Grade 8.
Main Concepts
Discussion Questions
Before the Game
What is a translation? What does it mean when we say that a shape that has been translocated is also preserved? How does the coordinate plane relate to translations? What is a rune? What is the difference between a preimage and an image?
After the Game
Why are rotation and reflection still considered types of rigid motion? What are the differences and similarities between rotation and reflection? How can you tell if a figure has been translated correctly? What is the difference between transversal and parallel lines?