The Parchment Room
Loading Game...
Game Info for Teachers
COMBINED RATING
TEACHERS (2)
STUDENTS (0)
LENGTH
14 Minutes
GRADES
CAPABILITIES
Description
Guided by Thomas Paine's ghost, help draft the Declaration of Independence. Expose King George's abuses hidden behind lies. Persuade loyalists using arguments from Common Sense. Recover lost words from darkness to complete Jefferson's draft. Light the ideas that sparked revolution.
Vocabulary Words
Instructions
Play through this interactive game to learn about The Declaration of Independence. Suitable for Grade 5, Grade 6, Grade 7, Grade 8.
Main Concepts
Discussion Questions
Before the Game
What is a loyalist in colonial America? What is a patriot in colonial America?
After the Game
What issues did Thomas Jefferson have to address when writing the Declaration of Independence? After reading the Loyalist perspectives, did Jefferson and Paine make a compelling case for independence from Great Britain? Why or why not? The game mentioned that "all are created equal" is a foundation for America's existence, and that many groups struggled to make that idea real. Given the time and place, should Jefferson have written that all humans are created equal, and why? What compromises did Jefferson have to make to get all 13 colonies to sign the Declaration of Independence? Was he right in the compromises, and why?