Science Jump (Elem)
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Game Info for Teachers
COMBINED RATING
TEACHERS (49)
STUDENTS (36212)
LENGTH
8 Minutes
GRADES
CAPABILITIES
Description
Take a journey with Professor Racoon and Professor Owl to discover the scientific method! By examining a real example of withering plants, players will experience the steps in order to understand all the components of a proper investigation.
Vocabulary Words
Instructions
Play through this interactive game to learn about Scientific Method. Suitable for Grade 3, Grade 4, Grade 5.
Main Concepts
Discussion Questions
Before the Game
Why is it important for scientists to ask questions?
What is the purpose of the scientific method process?
Why would it be important to record your data in different ways (descriptive words and numerically)?
In this game you will be designing an experiment that tests sunlight on plants and will be forming a hypothesis about what will happen to the plants. Do you think your hypothesis has to be correct?
After the Game
What are the steps in the Scientific Method?
What did it mean to analyze the data from the plant experiment?
The testable question was "Why do plants wither?" and the suggested reason was the lack of sunlight. Can you think of another reason why plants would wither? Write a hypothesis based on your reason.
What are some questions that you have about the Universe?
Is it possible to skip scientific method steps? Why or why not?